AI Insights · Timothy · October 2022
Top 5 iOS Racing Games in Sweden Q3 2022
Discover the performance of the top 5 iOS racing games in Sweden for Q3 2022, including download trends, revenue, and active users.
In Q3 2022, the top 5 racing games on iOS in Sweden showcased varied performance metrics, from weekly downloads to revenue and active users. Here’s a closer look at the trends for each game, based on data from Sensor Tower.
Pocket Champs PVP Racing Games, published by MADBOX, saw a notable increase in weekly revenue, peaking at approximately $2.8K in the week of August 22. Weekly downloads surged mid-quarter, reaching around 6.7K in the week of August 15. The game also experienced a significant rise in weekly active users, growing from 2.2K at the start of the quarter to about 13.7K by the end of September.
Race Master 3D - Car Racing from SayGames LTD had relatively stable weekly revenue, with a notable peak of $303 in the final week of September. The game’s weekly downloads hovered around 1.5K to 2.5K throughout the quarter. Weekly active users remained fairly consistent, averaging around 8K to 10K, with a slight dip towards the end of the quarter.
Bridge Race by SUPERSONIC STUDIOS LTD showed modest weekly revenue, peaking at $23 at the beginning of the quarter. Weekly downloads decreased over time, starting from 1.7K in late June and dropping to around 800 by the end of September. The game’s weekly active users followed a similar declining trend, from approximately 11.6K to 8.2K over the quarter.
Mario Kart Tour, published by Nintendo Co., Ltd., experienced fluctuating weekly revenue, with a significant peak of $1.8K in mid-July. Weekly downloads saw a substantial increase at the end of September, reaching nearly 4K. The game maintained a strong base of weekly active users, starting at about 13K and closing the quarter at around 13.6K.
aquapark.io from Voodoo had consistent but low weekly revenue, peaking at $12 in late July. Weekly downloads showed a declining trend, starting from 1.1K in late June and dropping to around 750 by the end of September. The game’s weekly active users also saw a gradual decrease, from approximately 9.4K to 7.4K over the quarter.
For more detailed insights and data, visit Sensor Tower.